Homecoming VR

2023 | VR | 45 mins |
An immersive VR dance experience featuring AI pattern recognition that traces the journey of a woman searching for her lost sense of self. A ghost, trapped in an otherworldly limbo, searches desperately to reclaim its body.

Homecoming VR

2023 | VR | 45 mins |
An immersive VR dance experience featuring AI pattern recognition that traces the journey of a woman searching for her lost sense of self. A ghost, trapped in an otherworldly limbo, searches desperately to reclaim its body.

Description

We built HOMECOMING as an interactive mixed-reality system that combines real-time 3D environments, embodied interaction, machine learning, and choreographic media. The experience places the player in a body-less state inside a surreal desert environment, navigating memory fragments through movement-based interaction rather than traditional controls.

The core interaction revolves around golden ornaments distributed throughout the environment. Each ornament represents a spatial pattern the player must reproduce through hand gestures. We developed a custom image-classification machine learning model to recognize these movement patterns in real time, enabling the system to validate player input and trigger progression events. Successful pattern matching unlocks narrative content and advances the experience.

Narrative memories are delivered as 360° dance videos, integrated directly into the 3D world. These videos are triggered dynamically and spatially anchored, allowing choreography to function as both narrative content and interactive reward. The system synchronizes player state, ML recognition output, and media playback to ensure smooth transitions between exploration and memory reveal.

The 3D environment was constructed entirely from scratch using an iterative pipeline that moved from concept sketches to modular world-building tools. We implemented custom shaders, lighting setups, and visual effects to support navigation cues, interaction feedback, and narrative pacing. These effects were designed not as decoration, but as functional UX elements that guide the player’s attention and reinforce state changes in the system.

From a production standpoint, the project required tight integration between choreography, narrative design, and technical systems. We collaborated closely with the artistic team to translate thematic concepts—identity, loss, and memory—into clear interaction logic, system states, and feedback loops. The experience reinterprets the myth of Eurydice through interactive mechanics, using progression, repetition, and embodied input as narrative devices rather than linear storytelling.

HOMECOMING was produced in two formats:

  • Live Mixed Reality Performance: 60 minutes

  • Immersive Installation: 50 minutes

Both versions share the same underlying technical architecture, adapted for different audience flow, interaction density, and performance constraints.

Shows & Exhibitions

Credits

Produced By

Georgia Tegou & Kristina Pulejkova

Team

  • Concept, Direction, Choreography, Visual Design

    Georgia Tegou, Kristina Pulejkova
  • Music Composition & Sound Design

    Vincent Cavanagh (The Radicant)
  • Costume Design

    Justin Smith
  • Creative Coders / Visual Artists

    Uncharted Limbo Collective
  • Lighting Designer

    Jackie Shemesh
  • Associate Lighting Designer

    Joe Hornsby
  • Performers (VR)

    Edd Arnold, Xan Dye, Kimberley Harvey, Synne Lundesgaard, Akshay Sharma, Anna Smith
  • Performers (Live Theatre)

    Xan Dye, Arran Green, Kimberley Harvey, Synne Lundesgaard, Akshay Sharma, Artemis Stamouli, Anna Smith
  • Production Manager

    Michael Picknett
  • Rehearsal Director

    Artemis Stamouli
  • Performance Coach

    Sarah Walton
  • Animator

    Dave Norton (Limbotech)
  • Creative Producer

    Linda Peterkopa
  • Producing Consultant

    Lia Prentaki
  • Assistant Creative Producer

    Marita Anastasi
  • VR Consultant

    Clarice Hilton
Back to Top